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- on exitFrame
- puppetSprite(23, 1)
- set the blend of sprite 23 to 0
- repeat with lvi = 0 to 10
- set the blend of sprite 27 to lvi * 10
- set the locV of sprite 27 to 212 + power(10 - lvi, 2)
- updateStage()
- end repeat
- puppetSprite(27, 0)
- end
-